Difficulty

There are five different difficulty levels in Hatred.


 * Easy: executions heal 80% health.
 * Hard: executions heal 40% health.
 * Extreme: executions heal 20% health.

Story Mode

 * One additional respawn received at the level start.
 * You receive 2 respawns per side quest instead of one.
 * Player has twice the health than on 'Easy' difficulty.
 * Body Armor is 50% stronger.
 * A single execution health to full.
 * Full health on respawn.

Insane

 * No respawns.
 * Half the health than on 'Extreme' difficulty.
 * The game will no longer outline all enemies with a red border when viewing active quests.
 * Radar does not show people and cars.
 * Body Armor is 50% weaker.
 * Rest of the rules (e.g. health regeneration on execution) - stays the same relative to the reduced health - you regenerate 20% health each execution just as on 'Extreme' but 20% of lowered health is much less.